Graphics/InstancedRenderable: Add support for render layer

This commit is contained in:
Jérôme Leclercq
2021-12-01 18:57:50 +01:00
parent a4c0cc8c34
commit 8b899253b1
6 changed files with 21 additions and 5 deletions

View File

@@ -33,6 +33,9 @@ namespace Nz
inline const Boxf& GetAABB() const;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
virtual std::size_t GetMaterialCount() const = 0;
inline int GetRenderLayer() const;
inline void UpdateRenderLayer(int renderLayer);
InstancedRenderable& operator=(const InstancedRenderable&) = delete;
InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
@@ -46,6 +49,7 @@ namespace Nz
private:
Boxf m_aabb;
int m_renderLayer;
};
}