Graphics/InstancedRenderable: Add support for render layer

This commit is contained in:
Jérôme Leclercq
2021-12-01 18:57:50 +01:00
parent a4c0cc8c34
commit 8b899253b1
6 changed files with 21 additions and 5 deletions

View File

@@ -46,7 +46,7 @@ namespace Nz
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
elements.emplace_back(std::make_unique<RenderSubmesh>(0, materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer));
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer));
}
}