Fix unit test compilation error
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parent
34fe5dd466
commit
8bcd74ab04
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@ -17,7 +17,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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Ndk::EntityOwner entityOwner(entity);
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Ndk::EntityOwner entityOwner(entity);
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world.Update();
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world.Refresh();
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CHECK(entity.IsValid());
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CHECK(entity.IsValid());
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}
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}
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@ -29,12 +29,12 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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Ndk::EntityOwner entityOwner2(std::move(entityOwner));
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Ndk::EntityOwner entityOwner2(std::move(entityOwner));
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entityOwner.Reset();
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entityOwner.Reset();
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world.Update();
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world.Refresh();
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CHECK(entity.IsValid());
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CHECK(entity.IsValid());
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entityOwner2.Reset();
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entityOwner2.Reset();
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world.Update();
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world.Refresh();
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CHECK(!entity.IsValid());
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CHECK(!entity.IsValid());
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}
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}
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@ -47,12 +47,12 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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entityOwner2 = std::move(entityOwner);
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entityOwner2 = std::move(entityOwner);
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entityOwner.Reset();
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entityOwner.Reset();
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world.Update();
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world.Refresh();
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CHECK(entity.IsValid());
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CHECK(entity.IsValid());
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entityOwner2.Reset();
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entityOwner2.Reset();
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world.Update();
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world.Refresh();
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CHECK(!entity.IsValid());
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CHECK(!entity.IsValid());
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}
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}
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@ -64,7 +64,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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Ndk::EntityOwner entityOwner(entity);
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Ndk::EntityOwner entityOwner(entity);
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}
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}
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world.Update();
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world.Refresh();
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CHECK(!entity.IsValid());
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CHECK(!entity.IsValid());
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}
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}
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@ -76,7 +76,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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Ndk::EntityOwner entityOwner(entity);
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Ndk::EntityOwner entityOwner(entity);
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entityOwner.Reset();
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entityOwner.Reset();
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world.Update();
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world.Refresh();
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CHECK(!entity.IsValid());
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CHECK(!entity.IsValid());
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}
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}
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@ -87,7 +87,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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Ndk::EntityOwner entityOwner(entity);
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Ndk::EntityOwner entityOwner(entity);
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entityOwner = world.CreateEntity();
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entityOwner = world.CreateEntity();
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world.Update();
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world.Refresh();
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CHECK(!entity.IsValid());
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CHECK(!entity.IsValid());
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}
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}
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@ -100,7 +100,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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entityOwner = std::move(entity2);
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entityOwner = std::move(entity2);
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world.Update();
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world.Refresh();
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CHECK(!entity.IsValid());
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CHECK(!entity.IsValid());
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}
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}
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}
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}
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