Fix unit test compilation error

This commit is contained in:
Jérôme Leclercq 2018-02-08 16:31:01 +01:00
parent 34fe5dd466
commit 8bcd74ab04
1 changed files with 9 additions and 9 deletions

View File

@ -17,7 +17,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
Ndk::EntityOwner entityOwner(entity); Ndk::EntityOwner entityOwner(entity);
world.Update(); world.Refresh();
CHECK(entity.IsValid()); CHECK(entity.IsValid());
} }
@ -29,12 +29,12 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
Ndk::EntityOwner entityOwner2(std::move(entityOwner)); Ndk::EntityOwner entityOwner2(std::move(entityOwner));
entityOwner.Reset(); entityOwner.Reset();
world.Update(); world.Refresh();
CHECK(entity.IsValid()); CHECK(entity.IsValid());
entityOwner2.Reset(); entityOwner2.Reset();
world.Update(); world.Refresh();
CHECK(!entity.IsValid()); CHECK(!entity.IsValid());
} }
@ -47,12 +47,12 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
entityOwner2 = std::move(entityOwner); entityOwner2 = std::move(entityOwner);
entityOwner.Reset(); entityOwner.Reset();
world.Update(); world.Refresh();
CHECK(entity.IsValid()); CHECK(entity.IsValid());
entityOwner2.Reset(); entityOwner2.Reset();
world.Update(); world.Refresh();
CHECK(!entity.IsValid()); CHECK(!entity.IsValid());
} }
@ -64,7 +64,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
Ndk::EntityOwner entityOwner(entity); Ndk::EntityOwner entityOwner(entity);
} }
world.Update(); world.Refresh();
CHECK(!entity.IsValid()); CHECK(!entity.IsValid());
} }
@ -76,7 +76,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
Ndk::EntityOwner entityOwner(entity); Ndk::EntityOwner entityOwner(entity);
entityOwner.Reset(); entityOwner.Reset();
world.Update(); world.Refresh();
CHECK(!entity.IsValid()); CHECK(!entity.IsValid());
} }
@ -87,7 +87,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
Ndk::EntityOwner entityOwner(entity); Ndk::EntityOwner entityOwner(entity);
entityOwner = world.CreateEntity(); entityOwner = world.CreateEntity();
world.Update(); world.Refresh();
CHECK(!entity.IsValid()); CHECK(!entity.IsValid());
} }
@ -100,7 +100,7 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
entityOwner = std::move(entity2); entityOwner = std::move(entity2);
world.Update(); world.Refresh();
CHECK(!entity.IsValid()); CHECK(!entity.IsValid());
} }
} }