Graphics/Camera: Update default values (according to projecting type)

This commit is contained in:
Jérôme Leclercq 2021-11-14 19:54:30 +01:00
parent 83772ab035
commit 8c3a0a9200
1 changed files with 3 additions and 3 deletions

View File

@ -11,14 +11,14 @@ namespace Nz
inline Camera::Camera(const RenderTarget* renderTarget, ProjectionType projectionType) : inline Camera::Camera(const RenderTarget* renderTarget, ProjectionType projectionType) :
m_renderTarget(nullptr), m_renderTarget(nullptr),
m_clearColor(Color::Black), m_clearColor(Color::Black),
m_fov(70.f), m_fov(90.f),
m_projectionType(projectionType), m_projectionType(projectionType),
m_targetRegion(0.f, 0.f, 1.f, 1.f), m_targetRegion(0.f, 0.f, 1.f, 1.f),
m_viewport(0, 0, 0, 0), m_viewport(0, 0, 0, 0),
m_renderMask(0xFFFFFFFF), m_renderMask(0xFFFFFFFF),
m_size(-1.f, -1.f), m_size(-1.f, -1.f),
m_zFar(1000.f), m_zFar((projectionType == ProjectionType::Perspective) ? 1000.f : 1.f),
m_zNear(1.f) m_zNear((projectionType == ProjectionType::Perspective) ? 1.f : -1.f)
{ {
UpdateTarget(renderTarget); UpdateTarget(renderTarget);
} }