Physics3D: Rename Physics3DBody to PhysBody3D
This commit is contained in:
@@ -27,7 +27,7 @@ namespace JPH
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class Physics3DBody;
|
||||
class PhysBody3D;
|
||||
class PhysCharacter3D;
|
||||
class PhysCharacter3DImpl;
|
||||
class Collider3D;
|
||||
@@ -82,20 +82,20 @@ namespace Nz
|
||||
|
||||
struct PointCollisionInfo
|
||||
{
|
||||
Physics3DBody* hitBody = nullptr;
|
||||
PhysBody3D* hitBody = nullptr;
|
||||
};
|
||||
|
||||
struct RaycastHit
|
||||
{
|
||||
float fraction;
|
||||
Physics3DBody* hitBody = nullptr;
|
||||
PhysBody3D* hitBody = nullptr;
|
||||
Vector3f hitNormal;
|
||||
Vector3f hitPosition;
|
||||
};
|
||||
|
||||
struct ShapeCollisionInfo
|
||||
{
|
||||
Physics3DBody* hitBody = nullptr;
|
||||
PhysBody3D* hitBody = nullptr;
|
||||
Vector3f collisionPosition1;
|
||||
Vector3f collisionPosition2;
|
||||
Vector3f penetrationAxis;
|
||||
|
||||
Reference in New Issue
Block a user