Graphics/Material: Add parameter for vertex color
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@ -60,6 +60,7 @@ namespace Nz
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static constexpr const char* StencilTest = "MatStencilTest";
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static constexpr const char* StencilZFail = "MatStencilZFail";
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static constexpr const char* Transform = "MatTransform";
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static constexpr const char* VertexColor = "MatVertexColor";
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};
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}
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@ -183,6 +183,9 @@ namespace Nz
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if (matData.GetBooleanParameter(MaterialData::StencilTest, &isEnabled))
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EnableStencilTest(isEnabled);
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if (matData.GetBooleanParameter(MaterialData::VertexColor, &isEnabled))
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EnableVertexColor(isEnabled);
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// Samplers
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if (matData.GetIntegerParameter(MaterialData::DiffuseAnisotropyLevel, &iValue))
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m_diffuseSampler.SetAnisotropyLevel(static_cast<UInt8>(iValue));
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@ -296,6 +299,7 @@ namespace Nz
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matData->SetParameter(MaterialData::FaceCulling, IsFaceCullingEnabled());
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matData->SetParameter(MaterialData::ScissorTest, IsScissorTestEnabled());
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matData->SetParameter(MaterialData::StencilTest, IsStencilTestEnabled());
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matData->SetParameter(MaterialData::VertexColor, HasVertexColor());
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// Samplers
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matData->SetParameter(MaterialData::DiffuseAnisotropyLevel, static_cast<long long>(GetDiffuseSampler().GetAnisotropicLevel()));
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