Improved RenderTexture class
Former-commit-id: 0126eeefce5512a504024e1c0ef2e5f1345003b3
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@@ -162,7 +162,7 @@ void NzRenderWindow::Display()
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{
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if (m_framerateLimit > 0)
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{
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int remainingTime = 1000/m_framerateLimit - m_clock.GetMilliseconds();
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int remainingTime = 1000/static_cast<int>(m_framerateLimit) - static_cast<int>(m_clock.GetMilliseconds());
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if (remainingTime > 0)
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NzThread::Sleep(remainingTime);
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@@ -275,6 +275,11 @@ bool NzRenderWindow::Activate() const
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}
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}
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void NzRenderWindow::EnsureTargetUpdated() const
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{
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// Rien à faire
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}
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bool NzRenderWindow::OnWindowCreated()
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{
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m_parameters.doubleBuffered = true;
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