Improved RenderTexture class

Former-commit-id: 0126eeefce5512a504024e1c0ef2e5f1345003b3
This commit is contained in:
Lynix
2013-09-29 09:53:13 +02:00
parent a410e8856a
commit 8ce5f879a8
6 changed files with 266 additions and 87 deletions

View File

@@ -162,7 +162,7 @@ void NzRenderWindow::Display()
{
if (m_framerateLimit > 0)
{
int remainingTime = 1000/m_framerateLimit - m_clock.GetMilliseconds();
int remainingTime = 1000/static_cast<int>(m_framerateLimit) - static_cast<int>(m_clock.GetMilliseconds());
if (remainingTime > 0)
NzThread::Sleep(remainingTime);
@@ -275,6 +275,11 @@ bool NzRenderWindow::Activate() const
}
}
void NzRenderWindow::EnsureTargetUpdated() const
{
// Rien à faire
}
bool NzRenderWindow::OnWindowCreated()
{
m_parameters.doubleBuffered = true;