Sdk/DebugSystem: Fix AABB/OBB debug draw
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@ -57,6 +57,8 @@ namespace Ndk
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inline std::size_t GetAttachedRenderableCount() const;
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inline const Nz::BoundingVolumef& GetBoundingVolume(std::size_t renderableIndex) const;
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inline const Nz::Matrix4f& GetLocalMatrix(std::size_t renderableIndex) const;
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inline const Nz::Matrix4f& GetTransformMatrix(std::size_t renderableIndex) const;
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inline void RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const;
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@ -176,6 +176,20 @@ namespace Ndk
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return m_renderables[renderableIndex].boundingVolume;
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}
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inline const Nz::Matrix4f& GraphicsComponent::GetLocalMatrix(std::size_t renderableIndex) const
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{
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assert(renderableIndex < m_renderables.size());
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return m_renderables[renderableIndex].data.localMatrix;
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}
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inline const Nz::Matrix4f& GraphicsComponent::GetTransformMatrix(std::size_t renderableIndex) const
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{
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EnsureBoundingVolumesUpdate();
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assert(renderableIndex < m_renderables.size());
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return m_renderables[renderableIndex].data.transformMatrix;
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}
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/*!
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* \brief Calls a function for every renderable attached to this component
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*
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@ -39,7 +39,9 @@ namespace Ndk
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void MakeBoundingVolume() const override
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{
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m_boundingVolume.MakeNull();
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// We generate an infinite bounding volume so that we're always considered for rendering when culling does occurs
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// (bounding volume culling happens only if GraphicsComponent AABB partially fail)
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m_boundingVolume.MakeInfinite();
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}
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protected:
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@ -71,7 +73,9 @@ namespace Ndk
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renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
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};
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// Maybe we should draw the global AABB (using another color)
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//DrawBox(entityGfx.GetAABB());
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for (std::size_t i = 0; i < entityGfx.GetAttachedRenderableCount(); ++i)
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{
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const Nz::BoundingVolumef& boundingVolume = entityGfx.GetBoundingVolume(i);
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@ -95,19 +99,25 @@ namespace Ndk
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{
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NazaraAssert(m_entityOwner, "DebugRenderable has no owner");
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// TODO
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/*const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
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const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
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const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
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Nz::Boxf obb = entityGfx.GetAABB().obb.localBox;
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auto DrawBox = [&](const Nz::Boxf& box, const Nz::Matrix4f& transformMatrix)
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{
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Nz::Matrix4f boxMatrix = Nz::Matrix4f::Identity();
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boxMatrix.SetScale(box.GetLengths());
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boxMatrix.SetTranslation(box.GetCenter());
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boxMatrix.ConcatenateAffine(transformMatrix);
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Nz::Matrix4f transformMatrix = instanceData.transformMatrix;
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Nz::Vector3f obbCenter = transformMatrix.Transform(obb.GetCenter(), 0.f); //< Apply rotation/scale to obb center, to display it at a correct position
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renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), boxMatrix, scissorRect);
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};
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transformMatrix.ApplyScale(obb.GetLengths());
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transformMatrix.ApplyTranslation(obbCenter);
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renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);*/
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for (std::size_t i = 0; i < entityGfx.GetAttachedRenderableCount(); ++i)
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{
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const Nz::BoundingVolumef& boundingVolume = entityGfx.GetBoundingVolume(i);
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if (boundingVolume.IsFinite())
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DrawBox(boundingVolume.obb.localBox, entityGfx.GetTransformMatrix(i));
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}
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}
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std::unique_ptr<InstancedRenderable> Clone() const override
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