Renamed GetBPP to GetBytesPerPixel
Also added GetBitsPerPixel Former-commit-id: 9cc1df58133c538b1dc74215a9022d13dfd9d7f6
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@@ -485,7 +485,7 @@ unsigned int NzTexture::GetAnisotropyLevel() const
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return anisotropyLevel;
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}
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nzUInt8 NzTexture::GetBPP() const
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nzUInt8 NzTexture::GetBytesPerPixel() const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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@@ -495,7 +495,7 @@ nzUInt8 NzTexture::GetBPP() const
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}
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#endif
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return NzPixelFormat::GetBPP(m_impl->format);
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return NzPixelFormat::GetBytesPerPixel(m_impl->format);
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}
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unsigned int NzTexture::GetDepth() const
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@@ -1113,7 +1113,7 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzRectui& rect, unsigned int
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return false;
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}
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nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
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nzUInt8 bpp = NzPixelFormat::GetBytesPerPixel(m_impl->format);
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// Inversion de la texture pour le repère d'OpenGL
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NzImage mirrored;
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@@ -1210,7 +1210,7 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
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return false;
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}
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nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
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nzUInt8 bpp = NzPixelFormat::GetBytesPerPixel(m_impl->format);
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// Inversion de la texture pour le repère d'OpenGL
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unsigned int size = cube.width*cube.height*cube.depth*bpp;
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@@ -1365,7 +1365,7 @@ bool NzTexture::UpdateFace(nzCubemapFace face, const nzUInt8* pixels, const NzRe
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return false;
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}
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nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
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nzUInt8 bpp = NzPixelFormat::GetBytesPerPixel(m_impl->format);
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// Inversion de la texture pour le repère d'OpenGL
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unsigned int size = rect.width*rect.height*bpp;
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