Renamed XImpl to AbstractX (More consistent)
Where * is Buffer, Hash and Shader Former-commit-id: a99681ab1d515c9b39e6ba5f447c9000ef1092b8
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@@ -20,12 +20,12 @@
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#include <Nazara/Renderer/Enums.hpp>
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class NzShader;
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class NzTexture;
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using NzShaderConstRef = NzResourceRef<const NzShader>;
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using NzShaderRef = NzResourceRef<NzShader>;
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class NzShaderImpl;
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class NzAbstractShader;
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class NzTexture;
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class NAZARA_API NzShader : public NzResource, NzNonCopyable
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{
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@@ -82,7 +82,7 @@ class NAZARA_API NzShader : public NzResource, NzNonCopyable
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private:
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nzUInt32 m_flags;
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NzShaderImpl* m_impl;
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NzAbstractShader* m_impl;
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bool m_compiled;
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};
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