Renamed XImpl to AbstractX (More consistent)

Where * is Buffer, Hash and Shader


Former-commit-id: a99681ab1d515c9b39e6ba5f447c9000ef1092b8
This commit is contained in:
Lynix
2013-05-21 13:54:10 +02:00
parent 4b68ff0118
commit 8f09eea340
31 changed files with 78 additions and 106 deletions

View File

@@ -20,12 +20,12 @@
#include <Nazara/Renderer/Enums.hpp>
class NzShader;
class NzTexture;
using NzShaderConstRef = NzResourceRef<const NzShader>;
using NzShaderRef = NzResourceRef<NzShader>;
class NzShaderImpl;
class NzAbstractShader;
class NzTexture;
class NAZARA_API NzShader : public NzResource, NzNonCopyable
{
@@ -82,7 +82,7 @@ class NAZARA_API NzShader : public NzResource, NzNonCopyable
private:
nzUInt32 m_flags;
NzShaderImpl* m_impl;
NzAbstractShader* m_impl;
bool m_compiled;
};