Graphics/SkeletalModel: Update to new code
Former-commit-id: 74b17bf06b3c7c22477ee3a098301e70b093f890
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@@ -34,11 +34,11 @@ class NAZARA_API NzSkeletalModel : public NzModel, NzUpdatable
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public:
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NzSkeletalModel();
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NzSkeletalModel(const NzSkeletalModel& model);
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NzSkeletalModel(NzSkeletalModel&& model);
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~NzSkeletalModel();
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NzSkeletalModel(const NzSkeletalModel& model) = default;
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NzSkeletalModel(NzSkeletalModel&& model) = default;
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~NzSkeletalModel() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
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void AdvanceAnimation(float elapsedTime);
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NzSkeletalModel* Clone() const;
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@@ -67,13 +67,13 @@ class NAZARA_API NzSkeletalModel : public NzModel, NzUpdatable
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bool SetSequence(const NzString& sequenceName);
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void SetSequence(unsigned int sequenceIndex);
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NzSkeletalModel& operator=(const NzSkeletalModel& node);
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NzSkeletalModel& operator=(NzSkeletalModel&& node);
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NzSkeletalModel& operator=(const NzSkeletalModel& node) = default;
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NzSkeletalModel& operator=(NzSkeletalModel&& node) = default;
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private:
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void MakeBoundingVolume() const override;
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void Register() override;
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void Unregister() override;
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/*void Register() override;
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void Unregister() override;*/
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void Update() override;
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NzAnimationRef m_animation;
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