Added ResourceListenerWrapper
This class wraps the call to Resource::AddResourceListener/RemoveResourceListener using RAII and help a lot with some of the dependencies. Thanks to this, the render queues now handle their resources listening properly. Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
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@@ -11,22 +11,22 @@
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/MeshData.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <map>
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#include <tuple>
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class NzForwardRenderQueue;
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class NzMaterial;
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class NzSkeletalMesh;
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class NzStaticMesh;
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class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourceListener
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{
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public:
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NzDeferredRenderQueue(NzForwardRenderQueue* forwardQueue);
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~NzDeferredRenderQueue();
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~NzDeferredRenderQueue() = default;
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void AddDrawable(const NzDrawable* drawable) override;
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void AddLight(const NzLight* light) override;
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@@ -35,28 +35,48 @@ class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourc
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void Clear(bool fully);
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struct BatchedModelMaterialComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct BatchedSpriteMaterialComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct MeshDataComparator
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{
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bool operator()(const NzMeshData& data1, const NzMeshData& data2);
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};
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typedef std::map<NzMeshData, std::vector<NzMatrix4f>, MeshDataComparator> MeshInstanceContainer;
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typedef std::map<const NzMaterial*, std::tuple<bool, bool, MeshInstanceContainer>, BatchedModelMaterialComparator> ModelBatches;
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typedef std::map<const NzMaterial*, std::vector<const NzSprite*>> BatchedSpriteContainer;
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struct MeshInstanceEntry
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{
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MeshInstanceEntry(NzDeferredRenderQueue* listener, int indexBufferValue, int vertexBufferValue) :
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indexBufferListener(listener, indexBufferValue),
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vertexBufferListener(listener, vertexBufferValue)
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{
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}
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std::vector<NzMatrix4f> instances;
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NzIndexBufferConstListener indexBufferListener;
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NzVertexBufferConstListener vertexBufferListener;
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};
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typedef std::map<NzMeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
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struct BatchedModelMaterialComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct BatchedModelEntry
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{
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BatchedModelEntry(NzDeferredRenderQueue* listener, int materialValue) :
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materialListener(listener, materialValue)
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{
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}
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NzMaterialConstListener materialListener;
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MeshInstanceContainer meshMap;
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bool enabled = false;
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bool instancingEnabled = false;
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};
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typedef std::map<const NzMaterial*, BatchedModelEntry, BatchedModelMaterialComparator> ModelBatches;
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typedef std::vector<const NzLight*> LightContainer;
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ModelBatches opaqueModels;
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BatchedSpriteContainer sprites;
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LightContainer directionalLights;
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LightContainer pointLights;
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LightContainer spotLights;
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