Added ResourceListenerWrapper

This class wraps the call to
Resource::AddResourceListener/RemoveResourceListener using RAII and help
a lot with some of the dependencies.
Thanks to this, the render queues now handle their resources listening
properly.

Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
This commit is contained in:
Lynix
2015-01-18 23:59:01 +01:00
parent a6183fae69
commit 8f9ea9db17
33 changed files with 602 additions and 411 deletions

View File

@@ -9,16 +9,18 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceListenerWrapper.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Sequence.hpp>
#include <limits>
struct NAZARA_API NzAnimationParams
{
// La frame de fin à charger
unsigned int endFrame = static_cast<unsigned int>(-1);
unsigned int endFrame = std::numeric_limits<unsigned int>::max();
// La frame de début à charger
unsigned int startFrame = 0;
@@ -28,7 +30,9 @@ struct NAZARA_API NzAnimationParams
class NzAnimation;
class NzSkeleton;
using NzAnimationConstListener = NzResourceListenerWrapper<const NzAnimation>;
using NzAnimationConstRef = NzResourceRef<const NzAnimation>;
using NzAnimationListener = NzResourceListenerWrapper<NzAnimation>;
using NzAnimationLoader = NzResourceLoader<NzAnimation, NzAnimationParams>;
using NzAnimationRef = NzResourceRef<NzAnimation>;