Added ResourceListenerWrapper

This class wraps the call to
Resource::AddResourceListener/RemoveResourceListener using RAII and help
a lot with some of the dependencies.
Thanks to this, the render queues now handle their resources listening
properly.

Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
This commit is contained in:
Lynix
2015-01-18 23:59:01 +01:00
parent a6183fae69
commit 8f9ea9db17
33 changed files with 602 additions and 411 deletions

View File

@@ -35,8 +35,8 @@ namespace
NzVertexBuffer* buffer;
};
using MeshMap = std::unordered_map<const NzSkeletalMesh*, BufferData>;
using SkeletonMap = std::unordered_map<const NzSkeleton*, MeshMap>;
using MeshMap = std::unordered_map<const NzSkeletalMesh*, std::pair<NzSkeletalMeshConstListener, BufferData>>;
using SkeletonMap = std::unordered_map<const NzSkeleton*, std::pair<NzSkeletonConstListener, MeshMap>>;
SkeletonMap s_cache;
std::vector<SkinningData> s_skinningQueue;
@@ -51,7 +51,7 @@ namespace
{
for (auto& pair : s_cache)
{
MeshMap& meshMap = pair.second;
MeshMap& meshMap = pair.second.second;
meshMap.erase(static_cast<const NzSkeletalMesh*>(resource));
}
break;
@@ -75,17 +75,19 @@ namespace
{
for (auto& pair : s_cache)
{
MeshMap& meshMap = pair.second;
MeshMap& meshMap = pair.second.second;
for (auto& pair2 : meshMap)
pair2.second.updated = false;
pair2.second.second.updated = false;
}
break;
}
case ResourceType_Skeleton:
{
for (auto& pair : s_cache.at(static_cast<const NzSkeleton*>(resource)))
pair.second.updated = false;
const NzSkeleton* skeleton = static_cast<const NzSkeleton*>(resource);
for (auto& pair : s_cache.at(skeleton).second)
pair.second.second.updated = false;
break;
}
}
@@ -161,14 +163,11 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
SkeletonMap::iterator it = s_cache.find(skeleton);
if (it == s_cache.end())
{
it = s_cache.insert(std::make_pair(skeleton, SkeletonMap::mapped_type())).first;
skeleton->AddResourceListener(&listener, ResourceType_Skeleton);
}
it = s_cache.insert(std::make_pair(skeleton, std::make_pair(NzSkeletonConstListener(&listener, ResourceType_Skeleton, skeleton), MeshMap{}))).first;
NzVertexBuffer* buffer;
MeshMap& meshMap = it->second;
MeshMap& meshMap = it->second.second;
MeshMap::iterator it2 = meshMap.find(mesh);
if (it2 == meshMap.end())
{
@@ -177,9 +176,7 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
vertexBuffer->Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), mesh->GetVertexCount(), nzDataStorage_Hardware, nzBufferUsage_Dynamic);
BufferData data({vertexBuffer.get(), true});
meshMap.insert(std::make_pair(mesh, data));
mesh->AddResourceListener(&listener, ResourceType_SkeletalMesh);
meshMap.insert(std::make_pair(mesh, std::make_pair(NzSkeletalMeshConstListener(&listener, ResourceType_SkeletalMesh, mesh), data)));
s_skinningQueue.push_back(SkinningData{mesh, skeleton, vertexBuffer.get()});
@@ -187,7 +184,7 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
}
else
{
BufferData& data = it2->second;
BufferData& data = it2->second.second;
if (!data.updated)
{
s_skinningQueue.push_back(SkinningData{mesh, skeleton, data.buffer});
@@ -221,13 +218,6 @@ bool NzSkinningManager::Initialize()
void NzSkinningManager::Uninitialize()
{
for (auto& pair : s_cache)
{
pair.first->RemoveResourceListener(&listener);
MeshMap& meshMap = pair.second;
for (auto& pair2 : meshMap)
pair2.first->RemoveResourceListener(&listener);
}
s_cache.clear();
s_skinningQueue.clear();
}