Added ResourceListenerWrapper
This class wraps the call to Resource::AddResourceListener/RemoveResourceListener using RAII and help a lot with some of the dependencies. Thanks to this, the render queues now handle their resources listening properly. Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
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@@ -19,8 +19,17 @@ namespace
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{
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struct Attachment
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{
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Attachment(NzResourceListener* listener, int bufferIndex = 0, int textureIndex = 0) :
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bufferListener(listener, bufferIndex),
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textureListener(listener, textureIndex)
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{
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}
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NzRenderBufferRef buffer;
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NzTextureRef texture;
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// Les listeners doivent se trouver après les références (pour être libérés avant elles)
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NzRenderBufferListener bufferListener;
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NzTextureListener textureListener;
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nzAttachmentPoint attachmentPoint;
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bool isBuffer;
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@@ -51,11 +60,16 @@ namespace
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struct NzRenderTextureImpl
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{
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NzRenderTextureImpl(NzResourceListener* listener, int contextIndex = 0) :
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context(listener, contextIndex)
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{
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}
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GLuint fbo;
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std::vector<Attachment> attachments;
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std::vector<nzUInt8> colorTargets;
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mutable std::vector<GLenum> drawBuffers;
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const NzContext* context;
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NzContextConstListener context;
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bool checked = false;
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bool complete = false;
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bool userDefinedTargets = false;
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@@ -139,20 +153,23 @@ bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 in
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Unlock();
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unsigned int attachIndex = attachmentIndex[attachmentPoint]+index;
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if (m_impl->attachments.size() <= attachIndex)
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m_impl->attachments.resize(attachIndex+1);
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unsigned int attachIndex = attachmentIndex[attachmentPoint] + index;
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// On créé les attachements si ça n'a pas déjà été fait
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for (unsigned int i = m_impl->attachments.size(); i <= attachIndex; ++i)
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{
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Attachment attachment(this, attachIndex, attachIndex);
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m_impl->attachments.emplace_back(std::move(attachment));
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}
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Attachment& attachment = m_impl->attachments[attachIndex];
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attachment.attachmentPoint = attachmentPoint;
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attachment.buffer = buffer;
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attachment.bufferListener = buffer;
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attachment.isBuffer = true;
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attachment.isUsed = true;
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attachment.height = buffer->GetHeight();
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attachment.width = buffer->GetWidth();
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buffer->AddResourceListener(this, attachIndex);
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m_impl->checked = false;
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if (attachmentPoint == nzAttachmentPoint_Color && !m_impl->userDefinedTargets)
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@@ -283,9 +300,14 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
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Unlock();
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unsigned int attachIndex = attachmentIndex[attachmentPoint]+index;
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if (m_impl->attachments.size() <= attachIndex)
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m_impl->attachments.resize(attachIndex+1);
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unsigned int attachIndex = attachmentIndex[attachmentPoint] + index;
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// On créé les attachements si ça n'a pas déjà été fait
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for (unsigned int i = m_impl->attachments.size(); i <= attachIndex; ++i)
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{
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Attachment attachment(this, attachIndex, attachIndex);
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m_impl->attachments.emplace_back(std::move(attachment));
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}
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Attachment& attachment = m_impl->attachments[attachIndex];
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attachment.attachmentPoint = attachmentPoint;
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@@ -293,10 +315,9 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
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attachment.isUsed = true;
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attachment.height = texture->GetHeight();
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attachment.texture = texture;
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attachment.textureListener = texture;
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attachment.width = texture->GetWidth();
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texture->AddResourceListener(this, attachIndex);
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m_impl->checked = false;
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if (attachmentPoint == nzAttachmentPoint_Color && !m_impl->userDefinedTargets)
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@@ -327,7 +348,7 @@ bool NzRenderTexture::Create(bool lock)
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}
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#endif
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std::unique_ptr<NzRenderTextureImpl> impl(new NzRenderTextureImpl);
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std::unique_ptr<NzRenderTextureImpl> impl(new NzRenderTextureImpl(this));
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impl->fbo = 0;
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glGenFramebuffers(1, &impl->fbo);
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@@ -340,7 +361,6 @@ bool NzRenderTexture::Create(bool lock)
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m_impl = impl.release();
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m_impl->context = NzContext::GetCurrent();
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m_impl->context->AddResourceListener(this);
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if (lock)
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{
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@@ -372,19 +392,6 @@ void NzRenderTexture::Destroy()
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if (IsActive())
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NzRenderer::SetTarget(nullptr);
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m_impl->context->RemoveResourceListener(this);
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for (const Attachment& attachment : m_impl->attachments)
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{
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if (attachment.isUsed)
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{
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if (attachment.isBuffer)
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attachment.buffer->RemoveResourceListener(this);
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else
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attachment.texture->RemoveResourceListener(this);
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}
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}
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// Le FBO devant être supprimé dans son contexte d'origine, nous déléguons sa suppression à la classe OpenGL
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// Celle-ci va libérer le FBO dès que possible (la prochaine fois que son contexte d'origine sera actif)
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NzOpenGL::DeleteFrameBuffer(m_impl->context, m_impl->fbo);
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@@ -410,7 +417,7 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
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}
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#endif
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unsigned int attachIndex = attachmentIndex[attachmentPoint]+index;
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unsigned int attachIndex = attachmentIndex[attachmentPoint] + index;
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if (attachIndex >= m_impl->attachments.size())
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return;
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@@ -430,7 +437,7 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
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{
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, GL_RENDERBUFFER, 0);
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attachement.buffer->RemoveResourceListener(this);
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attachement.bufferListener = nullptr;
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attachement.buffer = nullptr;
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}
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else
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@@ -440,7 +447,7 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
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else
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, 0, 0, 0);
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attachement.texture->RemoveResourceListener(this);
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attachement.textureListener = nullptr;
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attachement.texture = nullptr;
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}
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