Added ResourceListenerWrapper

This class wraps the call to
Resource::AddResourceListener/RemoveResourceListener using RAII and help
a lot with some of the dependencies.
Thanks to this, the render queues now handle their resources listening
properly.

Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
This commit is contained in:
Lynix
2015-01-18 23:59:01 +01:00
parent a6183fae69
commit 8f9ea9db17
33 changed files with 602 additions and 411 deletions

View File

@@ -19,8 +19,17 @@ namespace
{
struct Attachment
{
Attachment(NzResourceListener* listener, int bufferIndex = 0, int textureIndex = 0) :
bufferListener(listener, bufferIndex),
textureListener(listener, textureIndex)
{
}
NzRenderBufferRef buffer;
NzTextureRef texture;
// Les listeners doivent se trouver après les références (pour être libérés avant elles)
NzRenderBufferListener bufferListener;
NzTextureListener textureListener;
nzAttachmentPoint attachmentPoint;
bool isBuffer;
@@ -51,11 +60,16 @@ namespace
struct NzRenderTextureImpl
{
NzRenderTextureImpl(NzResourceListener* listener, int contextIndex = 0) :
context(listener, contextIndex)
{
}
GLuint fbo;
std::vector<Attachment> attachments;
std::vector<nzUInt8> colorTargets;
mutable std::vector<GLenum> drawBuffers;
const NzContext* context;
NzContextConstListener context;
bool checked = false;
bool complete = false;
bool userDefinedTargets = false;
@@ -139,20 +153,23 @@ bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 in
Unlock();
unsigned int attachIndex = attachmentIndex[attachmentPoint]+index;
if (m_impl->attachments.size() <= attachIndex)
m_impl->attachments.resize(attachIndex+1);
unsigned int attachIndex = attachmentIndex[attachmentPoint] + index;
// On créé les attachements si ça n'a pas déjà été fait
for (unsigned int i = m_impl->attachments.size(); i <= attachIndex; ++i)
{
Attachment attachment(this, attachIndex, attachIndex);
m_impl->attachments.emplace_back(std::move(attachment));
}
Attachment& attachment = m_impl->attachments[attachIndex];
attachment.attachmentPoint = attachmentPoint;
attachment.buffer = buffer;
attachment.bufferListener = buffer;
attachment.isBuffer = true;
attachment.isUsed = true;
attachment.height = buffer->GetHeight();
attachment.width = buffer->GetWidth();
buffer->AddResourceListener(this, attachIndex);
m_impl->checked = false;
if (attachmentPoint == nzAttachmentPoint_Color && !m_impl->userDefinedTargets)
@@ -283,9 +300,14 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
Unlock();
unsigned int attachIndex = attachmentIndex[attachmentPoint]+index;
if (m_impl->attachments.size() <= attachIndex)
m_impl->attachments.resize(attachIndex+1);
unsigned int attachIndex = attachmentIndex[attachmentPoint] + index;
// On créé les attachements si ça n'a pas déjà été fait
for (unsigned int i = m_impl->attachments.size(); i <= attachIndex; ++i)
{
Attachment attachment(this, attachIndex, attachIndex);
m_impl->attachments.emplace_back(std::move(attachment));
}
Attachment& attachment = m_impl->attachments[attachIndex];
attachment.attachmentPoint = attachmentPoint;
@@ -293,10 +315,9 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
attachment.isUsed = true;
attachment.height = texture->GetHeight();
attachment.texture = texture;
attachment.textureListener = texture;
attachment.width = texture->GetWidth();
texture->AddResourceListener(this, attachIndex);
m_impl->checked = false;
if (attachmentPoint == nzAttachmentPoint_Color && !m_impl->userDefinedTargets)
@@ -327,7 +348,7 @@ bool NzRenderTexture::Create(bool lock)
}
#endif
std::unique_ptr<NzRenderTextureImpl> impl(new NzRenderTextureImpl);
std::unique_ptr<NzRenderTextureImpl> impl(new NzRenderTextureImpl(this));
impl->fbo = 0;
glGenFramebuffers(1, &impl->fbo);
@@ -340,7 +361,6 @@ bool NzRenderTexture::Create(bool lock)
m_impl = impl.release();
m_impl->context = NzContext::GetCurrent();
m_impl->context->AddResourceListener(this);
if (lock)
{
@@ -372,19 +392,6 @@ void NzRenderTexture::Destroy()
if (IsActive())
NzRenderer::SetTarget(nullptr);
m_impl->context->RemoveResourceListener(this);
for (const Attachment& attachment : m_impl->attachments)
{
if (attachment.isUsed)
{
if (attachment.isBuffer)
attachment.buffer->RemoveResourceListener(this);
else
attachment.texture->RemoveResourceListener(this);
}
}
// Le FBO devant être supprimé dans son contexte d'origine, nous déléguons sa suppression à la classe OpenGL
// Celle-ci va libérer le FBO dès que possible (la prochaine fois que son contexte d'origine sera actif)
NzOpenGL::DeleteFrameBuffer(m_impl->context, m_impl->fbo);
@@ -410,7 +417,7 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
}
#endif
unsigned int attachIndex = attachmentIndex[attachmentPoint]+index;
unsigned int attachIndex = attachmentIndex[attachmentPoint] + index;
if (attachIndex >= m_impl->attachments.size())
return;
@@ -430,7 +437,7 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
{
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, GL_RENDERBUFFER, 0);
attachement.buffer->RemoveResourceListener(this);
attachement.bufferListener = nullptr;
attachement.buffer = nullptr;
}
else
@@ -440,7 +447,7 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
else
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, 0, 0, 0);
attachement.texture->RemoveResourceListener(this);
attachement.textureListener = nullptr;
attachement.texture = nullptr;
}