Added ResourceListenerWrapper
This class wraps the call to Resource::AddResourceListener/RemoveResourceListener using RAII and help a lot with some of the dependencies. Thanks to this, the render queues now handle their resources listening properly. Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
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@@ -55,7 +55,7 @@ struct NzMeshImpl
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std::unordered_map<NzString, unsigned int> subMeshMap;
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std::vector<NzString> materials;
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std::vector<NzSubMesh*> subMeshes;
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std::vector<NzSubMeshRef> subMeshes;
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nzAnimationType animationType;
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NzBoxf aabb;
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NzSkeleton skeleton; // Uniquement pour les meshs squelettiques
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@@ -91,9 +91,6 @@ void NzMesh::AddSubMesh(NzSubMesh* subMesh)
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}
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#endif
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subMesh->AddResourceListener(this, m_impl->subMeshes.size());
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subMesh->AddResourceReference();
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m_impl->aabbUpdated = false; // On invalide l'AABB
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m_impl->subMeshes.push_back(subMesh);
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}
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@@ -135,9 +132,6 @@ void NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
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int index = m_impl->subMeshes.size();
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subMesh->AddResourceListener(this, index);
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subMesh->AddResourceReference();
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m_impl->aabbUpdated = false; // On invalide l'AABB
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m_impl->subMeshes.push_back(subMesh);
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m_impl->subMeshMap[identifier] = index;
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@@ -371,12 +365,6 @@ void NzMesh::Destroy()
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{
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NotifyDestroy();
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for (NzSubMesh* subMesh : m_impl->subMeshes)
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{
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subMesh->RemoveResourceListener(this);
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subMesh->RemoveResourceReference();
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}
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delete m_impl;
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m_impl = nullptr;
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}
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@@ -864,11 +852,6 @@ void NzMesh::RemoveSubMesh(const NzString& identifier)
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auto it2 = m_impl->subMeshes.begin();
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std::advance(it2, index);
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// On libère la ressource
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NzSubMesh* subMesh = *it2;
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subMesh->RemoveResourceListener(this);
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subMesh->RemoveResourceReference();
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m_impl->subMeshes.erase(it2);
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m_impl->aabbUpdated = false; // On invalide l'AABB
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@@ -894,11 +877,6 @@ void NzMesh::RemoveSubMesh(unsigned int index)
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auto it = m_impl->subMeshes.begin();
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std::advance(it, index);
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// On libère la ressource
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NzSubMesh* subMesh = *it;
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subMesh->RemoveResourceListener(this);
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subMesh->RemoveResourceReference();
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m_impl->subMeshes.erase(it);
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m_impl->aabbUpdated = false; // On invalide l'AABB
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@@ -1011,11 +989,4 @@ void NzMesh::Transform(const NzMatrix4f& matrix)
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m_impl->aabbUpdated = false;
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}
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void NzMesh::OnResourceReleased(const NzResource* resource, int index)
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{
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NazaraUnused(resource);
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RemoveSubMesh(index);
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}
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NzMeshLoader::LoaderList NzMesh::s_loaders;
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@@ -8,17 +8,12 @@
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NzSimpleTextDrawer::NzSimpleTextDrawer() :
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m_color(NzColor::White),
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m_fontListener(this),
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m_style(nzTextStyle_Regular)
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{
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SetFont(NzFont::GetDefault());
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}
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NzSimpleTextDrawer::~NzSimpleTextDrawer()
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{
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if (m_font)
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m_font->RemoveResourceListener(this);
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}
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const NzRectui& NzSimpleTextDrawer::GetBounds() const
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{
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if (!m_glyphUpdated)
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@@ -63,12 +58,8 @@ void NzSimpleTextDrawer::SetColor(const NzColor& color)
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void NzSimpleTextDrawer::SetFont(NzFont* font)
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{
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if (m_font)
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m_font->RemoveResourceListener(this);
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m_font = font;
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if (m_font)
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m_font->AddResourceListener(this);
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m_fontListener = font;
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m_glyphUpdated = false;
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}
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