OpenGLRenderer: Implement primitive mode

This commit is contained in:
Jérôme Leclercq
2021-02-20 18:56:54 +01:00
parent ac3db8a8bf
commit 8f9f943e2c
3 changed files with 19 additions and 2 deletions

View File

@@ -31,6 +31,7 @@ namespace Nz
inline GLenum ToOpenGL(BlendFunc blendFunc);
inline GLenum ToOpenGL(FaceSide filter);
inline GLenum ToOpenGL(PrimitiveMode primitiveMode);
inline GLenum ToOpenGL(SamplerFilter filter);
inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
inline GLenum ToOpenGL(SamplerWrap wrapMode);

View File

@@ -68,6 +68,22 @@ namespace Nz
return {};
}
GLenum ToOpenGL(PrimitiveMode primitiveMode)
{
switch (primitiveMode)
{
case PrimitiveMode_LineList: return GL_LINES;
case PrimitiveMode_LineStrip: return GL_LINE_STRIP;
case PrimitiveMode_PointList: return GL_POINTS;
case PrimitiveMode_TriangleList: return GL_TRIANGLES;
case PrimitiveMode_TriangleStrip: return GL_TRIANGLE_STRIP;
case PrimitiveMode_TriangleFan: return GL_TRIANGLE_FAN;
}
NazaraError("Unhandled PrimitiveMode 0x" + NumberToString(UnderlyingCast(primitiveMode), 16));
return {};
}
inline GLenum ToOpenGL(RendererComparison comparison)
{
switch (comparison)