OpenGLRenderer: Implement primitive mode
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@@ -31,6 +31,7 @@ namespace Nz
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inline GLenum ToOpenGL(BlendFunc blendFunc);
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inline GLenum ToOpenGL(FaceSide filter);
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inline GLenum ToOpenGL(PrimitiveMode primitiveMode);
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inline GLenum ToOpenGL(SamplerFilter filter);
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inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
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inline GLenum ToOpenGL(SamplerWrap wrapMode);
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