Renderer/ShaderAst: Rename Builtin enum to BuiltinEntry
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@@ -26,13 +26,13 @@ namespace Nz { namespace ShaderBuilder
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return std::make_shared<ShaderAst::BinaryOp>(op, left, right);
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}
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std::shared_ptr<ShaderAst::Variable> BuiltinBuilder::operator()(ShaderAst::Builtin builtin) const
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std::shared_ptr<ShaderAst::Variable> BuiltinBuilder::operator()(ShaderAst::BuiltinEntry builtin) const
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{
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ShaderAst::ExpressionType exprType = ShaderAst::ExpressionType::None;
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switch (builtin)
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{
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case ShaderAst::Builtin::VertexPosition:
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case ShaderAst::BuiltinEntry::VertexPosition:
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exprType = ShaderAst::ExpressionType::Float4;
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break;
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}
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