Renderer/ShaderAst: Rename Builtin enum to BuiltinEntry
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@@ -274,11 +274,11 @@ namespace Nz
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}
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}
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void GlslWriter::Append(ShaderAst::Builtin builtin)
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void GlslWriter::Append(ShaderAst::BuiltinEntry builtin)
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{
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switch (builtin)
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{
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case ShaderAst::Builtin::VertexPosition:
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case ShaderAst::BuiltinEntry::VertexPosition:
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Append("gl_Position");
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break;
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}
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