Added NzDynaTerrain (basis) + simplex3d 4d for nznoise
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47
include/Nazara/Noise/Simplex4D.hpp
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47
include/Nazara/Noise/Simplex4D.hpp
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef SIMPLEX4D_H
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#define SIMPLEX4D_H
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#include <Nazara/Prerequesites.hpp>
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//#include <Nazara/Noise/NoiseBase.hpp>
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#include "NoiseBase.hpp"
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#include <Nazara/Math/Vector4.hpp>
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template <typename T> class NzSimplex4D : public NzNoiseBase
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{
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public:
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NzSimplex4D();
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T GetValue(T x, T y, T z, T w, T res);
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~NzSimplex4D() = default;
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protected:
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private:
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int ii,jj,kk,ll;
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int gi0,gi1,gi2,gi3,gi4;
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NzVector4i Origin,off1,off2,off3;
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T n1,n2,n3,n4,n5;
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T c1,c2,c3,c4,c5,c6;
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T gradient4[32][4];
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int lookupTable4D[64][4];
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int c;
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T UnskewCoeff4D;
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T SkewCoeff4D;
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NzVector4<T> A, IsoOriginDist;
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NzVector4<T> d1,d2,d3,d4,d5;
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};
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typedef NzSimplex4D<float> NzSimplex4Df;
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typedef NzSimplex4D<double> NzSimplex4Dd;
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//#include <Nazara/Noise/Simplex4D.inl>
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#include "Simplex4D.inl"
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#endif // SIMPLEX4D_H
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