Renderer/TextureInfo: Separate layerCount from size
This commit is contained in:
committed by
Jérôme Leclercq
parent
1768f20365
commit
902dee6121
@@ -20,13 +20,14 @@ namespace Nz
|
||||
case ImageType::E2D: return GL::TextureTarget::Target2D;
|
||||
case ImageType::E2D_Array: return GL::TextureTarget::Target2D_Array;
|
||||
case ImageType::E3D: return GL::TextureTarget::Target3D;
|
||||
case ImageType::Cubemap: return GL::TextureTarget::Cubemap;
|
||||
case ImageType::Cubemap: return GL::TextureTarget::Cubemap;
|
||||
|
||||
case ImageType::E1D:
|
||||
case ImageType::E1D_Array:
|
||||
default:
|
||||
throw std::runtime_error("unsupported texture type");
|
||||
// OpenGL ES doesn't support 1D textures, use 2D textures with a height of 1 instead
|
||||
case ImageType::E1D: return GL::TextureTarget::Target2D;
|
||||
case ImageType::E1D_Array: return GL::TextureTarget::Target2D_Array;
|
||||
}
|
||||
|
||||
throw std::runtime_error("unsupported texture type");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ namespace Nz
|
||||
ImageType type;
|
||||
TextureUsageFlags usageFlags = TextureUsage::ShaderSampling | TextureUsage::TransferDestination;
|
||||
UInt8 mipmapLevel = 1;
|
||||
unsigned int layerCount = 1;
|
||||
unsigned int depth = 1;
|
||||
unsigned int height;
|
||||
unsigned int width;
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Nz
|
||||
VulkanTexture& operator=(VulkanTexture&&) = delete;
|
||||
|
||||
private:
|
||||
static void InitForFormat(PixelFormat pixelFormat, VkImageCreateInfo& createImage, VkImageViewCreateInfo& createImageView);
|
||||
static void InitViewForFormat(PixelFormat pixelFormat, VkImageViewCreateInfo& createImageView);
|
||||
|
||||
VkImage m_image;
|
||||
VmaAllocation m_allocation;
|
||||
|
||||
Reference in New Issue
Block a user