Renderer/TextureInfo: Separate layerCount from size
This commit is contained in:
committed by
Jérôme Leclercq
parent
1768f20365
commit
902dee6121
@@ -25,20 +25,12 @@ namespace Nz
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switch (params.type)
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{
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case ImageType::E1D:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, 1);
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break;
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case ImageType::E1D_Array:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, params.height);
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break;
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case ImageType::E2D:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, params.height);
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break;
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case ImageType::E2D_Array:
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m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, params.mipmapLevel, format->internalFormat, params.width, params.height, params.depth);
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m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, params.mipmapLevel, format->internalFormat, params.width, params.height, params.layerCount);
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break;
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case ImageType::E3D:
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@@ -48,6 +40,15 @@ namespace Nz
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case ImageType::Cubemap:
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m_texture.TexStorage2D(GL::TextureTarget::Cubemap, params.mipmapLevel, format->internalFormat, params.width, params.height);
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break;
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// OpenGL ES doesn't support 1D textures, use 2D textures with a height of 1 instead
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case ImageType::E1D:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, 1);
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break;
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case ImageType::E1D_Array:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, params.layerCount);
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break;
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}
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if (!context.DidLastCallSucceed())
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