Improved LuaClass

Still no inherance though


Former-commit-id: 14c48e5238cc666f4054a0a484d7ac1ec8b7f22b
This commit is contained in:
Lynix 2013-05-01 02:01:09 +02:00
parent 2097d3476d
commit 90603e1f42
2 changed files with 123 additions and 79 deletions

View File

@ -11,10 +11,14 @@
#include <Nazara/Core/String.hpp>
#include <Nazara/Lua/LuaInstance.hpp>
#include <map>
#include <memory>
//#include <type_traits>
template<class T>
class NzLuaClass : public NzLuaClassImpl
template<class T/*, class P = void*/>
class NzLuaClass
{
//static_assert(std::is_same<P, void>::value || std::is_base_of<P, T>::value, "P must be a base of T");
public:
using ClassFunc = int (*)(NzLuaInstance& lua, T& instance);
using ClassIndexFunc = bool (*)(NzLuaInstance& lua, T& instance);
@ -23,7 +27,7 @@ class NzLuaClass : public NzLuaClassImpl
NzLuaClass(const NzString& name);
//template<class U> void Inherit(NzLuaClass<U>& parent);
//void Inherit(NzLuaClass<P>& parent);
void Register(NzLuaInstance& lua);
@ -36,16 +40,23 @@ class NzLuaClass : public NzLuaClassImpl
private:
static int ConstructorProxy(lua_State* state);
static int FinalizerProxy(lua_State* state);
static int InfoDestructor(lua_State* state);
static int GetterProxy(lua_State* state);
static int MethodProxy(lua_State* state);
static int SetterProxy(lua_State* state);
struct ClassInfo
{
std::vector<ClassFunc> methods;
ClassIndexFunc getter = nullptr;
ClassIndexFunc setter = nullptr;
ConstructorFunc constructor = nullptr;
FinalizerFunc finalizer = nullptr;
NzString name;
};
std::map<NzString, ClassFunc> m_methods;
ClassIndexFunc m_getter;
ClassIndexFunc m_setter;
ConstructorFunc m_constructor;
FinalizerFunc m_finalizer;
NzString m_name;
std::shared_ptr<ClassInfo> m_info;
};
#include <Nazara/Lua/LuaClass.inl>

View File

@ -2,95 +2,118 @@
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/Debug.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Lua/Debug.hpp>
template<class T>
NzLuaClass<T>::NzLuaClass(const NzString& name) :
m_getter(nullptr),
m_setter(nullptr),
m_constructor(nullptr),
m_finalizer(nullptr),
m_name(name)
m_info(new ClassInfo)
{
m_info->name = name;
}
/*
template<class T>
void NzLuaClass<T>::Inherit(NzLuaClass<P>& parent)
{
static_assert(std::is_base_of<P, T>::value, "P must be a base of T");
m_info->parentInfo = parent.m_info;
}
*/
template<class T>
void NzLuaClass<T>::Register(NzLuaInstance& lua)
{
if (!lua.NewMetatable(m_name))
NazaraWarning("Class \"" + m_name + "\" already registred in this instance");
{
FinalizerFunc* finalizer = static_cast<FinalizerFunc*>(lua.PushUserdata(sizeof(FinalizerFunc)));
*finalizer = m_finalizer;
lua.PushString(m_name);
m_info->methods.resize(m_methods.size());
lua.PushCFunction(FinalizerProxy, 2);
unsigned int index = 0;
for (auto it = m_methods.begin(); it != m_methods.end(); ++it)
m_info->methods[index++] = it->second;
// Le ClassInfo doit rester en vie jusqu'à la fin du script
// Obliger l'instance de LuaClass à rester en vie dans cette fin serait contraignant pour l'utilisateur
// J'utilise donc une astuce, la stocker dans une UserData associée avec chaque fonction de la metatable du type,
// cette UserData disposera d'un finalizer qui libérera le ClassInfo
// Ainsi c'est Lua qui va s'occuper de la destruction pour nous :-)
// PS: L'utilisation d'un shared_ptr permet de garder la structure en vie même si l'instance est libérée avant le LuaClass
void* info = lua.PushUserdata(sizeof(std::shared_ptr<ClassInfo>));
new (info) std::shared_ptr<ClassInfo>(m_info);
// On créé la table qui contiendra une méthode (Le finalizer) pour libérer le ClassInfo
lua.PushTable(0, 1);
lua.PushLightUserdata(info);
lua.PushCFunction(InfoDestructor, 1);
lua.SetField("__gc");
lua.SetMetatable(-2); // La table devient la metatable de l'UserData
if (m_getter)
// Maintenant, nous allons associer l'UserData avec chaque fonction, de sorte qu'il reste en vie
// aussi longtemps que nécessaire, et que le pointeur soit transmis à chaque méthode
if (!lua.NewMetatable(m_info->name))
NazaraWarning("Class \"" + m_info->name + "\" already registred in this instance");
{
lua.PushValue(1); // On associe l'UserData avec la fonction
lua.PushCFunction(FinalizerProxy, 1);
lua.SetField("__gc"); // Finalizer
if (m_info->getter)
{
ClassIndexFunc* getter = static_cast<ClassIndexFunc*>(lua.PushUserdata(sizeof(ClassIndexFunc)));
*getter = m_getter;
lua.PushString(m_name);
lua.PushCFunction(GetterProxy, 2);
lua.PushValue(1);
lua.PushCFunction(GetterProxy, 1);
}
else
lua.PushValue(-1);
lua.SetField("__index");
if (m_setter)
{
ClassIndexFunc* setter = static_cast<ClassIndexFunc*>(lua.PushUserdata(sizeof(ClassIndexFunc)));
*setter = m_setter;
lua.PushString(m_name);
lua.PushCFunction(SetterProxy, 2);
lua.SetField("__newindex");
// Optimisation, plutôt que de rediriger vers une fonction C qui ne fera rien d'autre que rechercher
// dans la table, nous envoyons directement la table, de sorte que Lua fasse directement la recherche
// Ceci n'est possible que si nous n'avons ni getter, ni parent
lua.PushValue(-1);
}
lua.SetField("__index"); // Getter
if (m_info->setter)
{
lua.PushValue(1);
lua.PushCFunction(SetterProxy, 1);
lua.SetField("__newindex"); // Setter
}
index = 0;
for (auto it = m_methods.begin(); it != m_methods.end(); ++it)
{
ClassFunc* method = static_cast<ClassFunc*>(lua.PushUserdata(sizeof(ClassFunc)));
*method = it->second;
lua.PushString(m_name);
lua.PushValue(1);
lua.PushInteger(index++);
lua.PushCFunction(MethodProxy, 2);
lua.SetField(it->first);
lua.SetField(it->first); // Méthode
}
}
lua.Pop();
if (m_constructor)
if (m_info->constructor)
{
ConstructorFunc* ptr = static_cast<ConstructorFunc*>(lua.PushUserdata(sizeof(ConstructorFunc)));
*ptr = m_constructor;
lua.PushString(m_name);
lua.PushCFunction(ConstructorProxy, 2);
lua.SetGlobal(m_name);
lua.PushValue(1);
lua.PushCFunction(ConstructorProxy, 1);
lua.SetGlobal(m_info->name);
}
}
template<class T>
void NzLuaClass<T>::SetConstructor(ConstructorFunc constructor)
{
m_constructor = constructor;
m_info->constructor = constructor;
}
template<class T>
void NzLuaClass<T>::SetFinalizer(FinalizerFunc finalizer)
{
m_finalizer = finalizer;
m_info->finalizer = finalizer;
}
template<class T>
void NzLuaClass<T>::SetGetter(ClassIndexFunc getter)
{
m_getter = getter;
m_info->getter = getter;
}
template<class T>
@ -102,7 +125,7 @@ void NzLuaClass<T>::SetMethod(const NzString& name, ClassFunc method)
template<class T>
void NzLuaClass<T>::SetSetter(ClassIndexFunc setter)
{
m_setter = setter;
m_info->setter = setter;
}
template<class T>
@ -110,10 +133,10 @@ int NzLuaClass<T>::ConstructorProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ConstructorFunc func = *static_cast<ConstructorFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
ConstructorFunc constructor = info->constructor;
T* instance = func(lua);
T* instance = constructor(lua);
if (!instance)
{
lua.Error("Constructor failed");
@ -121,8 +144,8 @@ int NzLuaClass<T>::ConstructorProxy(lua_State* state)
}
T** ud = static_cast<T**>(lua.PushUserdata(sizeof(T*)));
lua.SetMetatable(className);
*ud = instance;
lua.SetMetatable(info->name);
return 1;
}
@ -132,34 +155,45 @@ int NzLuaClass<T>::FinalizerProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
FinalizerFunc func = *static_cast<FinalizerFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
FinalizerFunc finalizer = info->finalizer;
T* instance = *static_cast<T**>(lua.CheckUserdata(1, className));
lua.Remove(1);
T* instance = *static_cast<T**>(lua.CheckUserdata(1, info->name));
if (!func || func(lua, *instance))
if (!finalizer || finalizer(lua, *instance))
delete instance;
return 0;
}
template<class T>
int NzLuaClass<T>::InfoDestructor(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
std::shared_ptr<ClassInfo>* infoPtr = static_cast<std::shared_ptr<ClassInfo>*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
using namespace std; // Obligatoire pour le destructeur
infoPtr->~shared_ptr(); // Si vous voyez une autre façon de faire, je suis preneur
return 0;
}
template<class T>
int NzLuaClass<T>::GetterProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ClassIndexFunc func = *static_cast<ClassIndexFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
ClassIndexFunc getter = info->getter;
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, className)));
lua.Remove(1);
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, info->name)));
if (!func(lua, instance))
if (!getter(lua, instance))
{
// On accède alors à la table
lua.PushMetatable(className);
lua.PushValue(1);
lua.PushMetatable(info->name);
lua.PushValue(-2);
lua.GetTable();
}
@ -171,13 +205,13 @@ int NzLuaClass<T>::MethodProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ClassFunc func = *static_cast<ClassFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
int index = lua.ToInteger(lua.GetIndexOfUpValue(2));
ClassFunc method = info->methods[index];
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, className)));
lua.Remove(1);
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, info->name)));
return (*func)(lua, instance);
return method(lua, instance);
}
template<class T>
@ -185,13 +219,12 @@ int NzLuaClass<T>::SetterProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ClassIndexFunc func = *static_cast<ClassIndexFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
ClassIndexFunc setter = info->setter;
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, className)));
lua.Remove(1);
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, info->name)));
if (!func(lua, instance))
if (!setter(lua, instance))
lua.Error("Field not found");
return 1;