Vulkan/RenderWindow: Move RenderPass to RenderTarget

Former-commit-id: a02917920c9cda7ab7cfcca924b1234041ac61b3 [formerly a85ebe44046d945f2b429eae5dee8344fa08e520]
Former-commit-id: eebab1d2b76ed504392b66a199b99522095eca3e
This commit is contained in:
Lynix
2016-07-07 14:09:51 +02:00
parent 033c058185
commit 907676f7c6
2 changed files with 6 additions and 2 deletions

View File

@@ -17,7 +17,6 @@
#include <Nazara/Vulkan/VkCommandPool.hpp>
#include <Nazara/Vulkan/VkDevice.hpp>
#include <Nazara/Vulkan/VkFramebuffer.hpp>
#include <Nazara/Vulkan/VkRenderPass.hpp>
#include <Nazara/Vulkan/VkSemaphore.hpp>
#include <Nazara/Vulkan/VkSurface.hpp>
#include <Nazara/Vulkan/VkSwapchain.hpp>
@@ -75,7 +74,6 @@ namespace Nz
Vk::CommandPool m_cmdPool;
Vk::DeviceHandle m_device;
Vk::Queue m_presentQueue;
Vk::RenderPass m_renderPass;
Vk::Semaphore m_imageReadySemaphore;
Vk::Surface m_surface;
Vk::Swapchain m_swapchain;