Vulkan/RenderWindow: Move RenderPass to RenderTarget
Former-commit-id: a02917920c9cda7ab7cfcca924b1234041ac61b3 [formerly a85ebe44046d945f2b429eae5dee8344fa08e520] Former-commit-id: eebab1d2b76ed504392b66a199b99522095eca3e
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@@ -17,7 +17,6 @@
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#include <Nazara/Vulkan/VkCommandPool.hpp>
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#include <Nazara/Vulkan/VkDevice.hpp>
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#include <Nazara/Vulkan/VkFramebuffer.hpp>
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#include <Nazara/Vulkan/VkRenderPass.hpp>
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#include <Nazara/Vulkan/VkSemaphore.hpp>
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#include <Nazara/Vulkan/VkSurface.hpp>
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#include <Nazara/Vulkan/VkSwapchain.hpp>
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@@ -75,7 +74,6 @@ namespace Nz
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Vk::CommandPool m_cmdPool;
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Vk::DeviceHandle m_device;
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Vk::Queue m_presentQueue;
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Vk::RenderPass m_renderPass;
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Vk::Semaphore m_imageReadySemaphore;
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Vk::Surface m_surface;
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Vk::Swapchain m_swapchain;
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