OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES
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@@ -28,8 +28,8 @@ namespace Nz
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OpenGLDevice(OpenGLDevice&&) = delete; ///TODO?
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~OpenGLDevice();
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params) const;
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params, WindowHandle handle) const;
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std::unique_ptr<GL::Context> CreateContext(GL::ContextParams params) const;
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std::unique_ptr<GL::Context> CreateContext(GL::ContextParams params, WindowHandle handle) const;
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const RenderDeviceInfo& GetDeviceInfo() const override;
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const RenderDeviceFeatures& GetEnabledFeatures() const override;
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