Graphics/Material(Pipeline): Remove leftovers attributes
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@@ -43,16 +43,11 @@ namespace Nz
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inline void EnableColorWrite(bool colorWrite);
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inline void EnableDepthBuffer(bool depthBuffer);
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inline void EnableDepthClamp(bool depthClamp);
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inline void EnableDepthSorting(bool depthSorting);
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inline void EnableDepthWrite(bool depthWrite);
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inline void EnableFaceCulling(bool faceCulling);
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inline void EnableOption(std::size_t optionIndex, bool enable);
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inline void EnableReflectionMapping(bool reflection);
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inline void EnableScissorTest(bool scissorTest);
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inline void EnableShadowCasting(bool castShadows);
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inline void EnableShadowReceive(bool receiveShadows);
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inline void EnableStencilTest(bool stencilTest);
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inline void EnableVertexColor(bool vertexColor);
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inline void EnsurePipelineUpdate() const;
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@@ -80,21 +75,16 @@ namespace Nz
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inline std::vector<UInt8>& GetUniformBufferData(std::size_t bufferIndex);
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inline bool HasTexture(std::size_t textureIndex) const;
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inline bool HasVertexColor() const;
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inline bool IsBlendingEnabled() const;
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inline bool IsColorWriteEnabled() const;
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inline bool IsDepthBufferEnabled() const;
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inline bool IsDepthClampEnabled() const;
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inline bool IsDepthSortingEnabled() const;
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inline bool IsDepthWriteEnabled() const;
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inline bool IsFaceCullingEnabled() const;
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inline bool IsOptionEnabled(std::size_t optionIndex) const;
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inline bool IsReflectionMappingEnabled() const;
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inline bool IsScissorTestEnabled() const;
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inline bool IsStencilTestEnabled() const;
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inline bool IsShadowCastingEnabled() const;
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inline bool IsShadowReceiveEnabled() const;
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inline void SetDepthCompareFunc(RendererComparison depthFunc);
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inline void SetBlendEquation(BlendEquation colorMode, BlendEquation alphaMode);
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@@ -145,7 +135,6 @@ namespace Nz
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ShaderBindingPtr m_shaderBinding;
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mutable bool m_pipelineUpdated;
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bool m_shaderBindingUpdated;
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bool m_shadowCastingEnabled;
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};
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}
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