Added sprite overlay rendering
Former-commit-id: 1e25a7d85f06f4a4bc3ed0ead76df01db440671d
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@@ -18,6 +18,7 @@ class NzDrawable;
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class NzLight;
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class NzMaterial;
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class NzSprite;
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class NzTexture;
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struct NzMeshData;
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class NAZARA_API NzAbstractRenderQueue : NzNonCopyable
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@@ -29,7 +30,7 @@ class NAZARA_API NzAbstractRenderQueue : NzNonCopyable
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virtual void AddDrawable(const NzDrawable* drawable) = 0;
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virtual void AddLight(const NzLight* light) = 0;
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virtual void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) = 0;
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virtual void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount) = 0;
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virtual void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const NzTexture* overlay = nullptr) = 0;
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virtual void Clear(bool fully) = 0;
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};
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