Added sprite overlay rendering

Former-commit-id: 1e25a7d85f06f4a4bc3ed0ead76df01db440671d
This commit is contained in:
Lynix
2015-01-07 19:27:15 +01:00
parent 6c4f8e7396
commit 9293022e71
14 changed files with 192 additions and 111 deletions

View File

@@ -31,7 +31,7 @@ class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourc
void AddDrawable(const NzDrawable* drawable) override;
void AddLight(const NzLight* light) override;
void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount) override;
void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const NzTexture* overlay = nullptr) override;
void Clear(bool fully);