Added sprite overlay rendering
Former-commit-id: 1e25a7d85f06f4a4bc3ed0ead76df01db440671d
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@@ -85,9 +85,10 @@ enum nzShaderFlags
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{
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nzShaderFlags_None = 0,
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nzShaderFlags_Deferred = 0x1,
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nzShaderFlags_Instancing = 0x2,
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nzShaderFlags_VertexColor = 0x4,
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nzShaderFlags_Deferred = 0x1,
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nzShaderFlags_Instancing = 0x2,
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nzShaderFlags_TextureOverlay = 0x4,
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nzShaderFlags_VertexColor = 0x8,
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nzShaderFlags_Max = nzShaderFlags_VertexColor*2-1
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};
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