Added RenderBuffer class (Usables with RenderTexture)
Former-commit-id: f32a2d5e5018ce3b1d41db87aec6fa910c8183a3
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@@ -16,6 +16,8 @@
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///TODO: Faire fonctionner les RenderTexture indépendamment du contexte (un FBO par classe et par contexte l'utilisant)
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class NzRenderBuffer;
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struct NzRenderTextureImpl;
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class NAZARA_API NzRenderTexture : public NzRenderTarget, NzResourceListener, NzNonCopyable
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@@ -24,6 +26,7 @@ class NAZARA_API NzRenderTexture : public NzRenderTarget, NzResourceListener, Nz
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NzRenderTexture() = default;
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~NzRenderTexture();
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bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer);
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bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, nzPixelFormat format, unsigned int width, unsigned int height);
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bool AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzTexture* texture, unsigned int z = 0);
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@@ -42,14 +45,15 @@ class NAZARA_API NzRenderTexture : public NzRenderTarget, NzResourceListener, Nz
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bool Lock() const;
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void SetColorTarget(nzUInt8 target);
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void SetColorTargets(const nzUInt8* targets, unsigned int targetCount);
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void SetColorTargets(const std::initializer_list<nzUInt8>& targets);
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void SetColorTarget(nzUInt8 target) const;
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void SetColorTargets(const nzUInt8* targets, unsigned int targetCount) const;
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void SetColorTargets(const std::initializer_list<nzUInt8>& targets) const;
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void Unlock() const;
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// Fonctions OpenGL
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bool HasContext() const;
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unsigned int GetOpenGLID() const;
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bool HasContext() const override;
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static bool IsSupported();
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