Graphics/FrameGraph: Add support for pass name (as debug sections)
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@@ -69,6 +69,7 @@ namespace Nz
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CommandBufferPtr commandBuffer;
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std::shared_ptr<Framebuffer> framebuffer;
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std::shared_ptr<RenderPass> renderPass;
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std::string name;
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std::vector<std::size_t> outputTextureIndices;
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std::vector<SubpassData> subpasses;
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std::vector<TextureTransition> transitions;
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