Graphics/FrameGraph: Add support for pass name (as debug sections)
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@@ -54,6 +54,9 @@ namespace Nz
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builder.TextureBarrier(textureTransition.srcStageMask, textureTransition.dstStageMask, textureTransition.srcAccessMask, textureTransition.dstAccessMask, textureTransition.oldLayout, textureTransition.newLayout, *texture);
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}
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if (!passData.name.empty())
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builder.BeginDebugRegion(passData.name, Nz::Color::Green);
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builder.BeginRenderPass(*passData.framebuffer, *passData.renderPass, passData.renderRect);
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bool first = true;
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@@ -68,6 +71,9 @@ namespace Nz
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}
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builder.EndRenderPass();
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if (!passData.name.empty())
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builder.EndDebugRegion();
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});
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}
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