Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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@@ -61,7 +61,7 @@ int main(int argc, char* argv[])
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::Camera camera(&windowSwapchain);
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Nz::Camera camera(std::make_shared<Nz::RenderWindow>(windowSwapchain));
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//camera.UpdateClearColor(Nz::Color::Gray);
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Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();
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