Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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@@ -27,7 +27,7 @@ int main(int argc, char* argv[])
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{
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cameraEntity.emplace<Nz::NodeComponent>();
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(&windowSwapchain, Nz::ProjectionType::Orthographic);
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(windowSwapchain), Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(0.46f, 0.48f, 0.84f, 1.f));
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}
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