Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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@@ -10,10 +10,10 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/PipelineViewer.hpp>
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#include <Nazara/Graphics/RenderTarget.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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namespace Nz
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{
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@@ -22,8 +22,8 @@ namespace Nz
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class NAZARA_GRAPHICS_API Camera : public PipelineViewer
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{
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public:
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inline Camera(const RenderTarget* renderTarget, std::shared_ptr<PipelinePassList> pipelinePasses, ProjectionType projectionType = ProjectionType::Perspective);
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Camera(const RenderTarget* renderTarget, ProjectionType projectionType = ProjectionType::Perspective);
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inline Camera(std::shared_ptr<const RenderTarget> renderTarget, std::shared_ptr<PipelinePassList> pipelinePasses, ProjectionType projectionType = ProjectionType::Perspective);
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Camera(std::shared_ptr<const RenderTarget> renderTarget, ProjectionType projectionType = ProjectionType::Perspective);
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inline Camera(const Camera& camera);
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inline Camera(Camera&& camera) noexcept;
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~Camera() = default;
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@@ -53,7 +53,7 @@ namespace Nz
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inline void UpdateRenderMask(UInt32 renderMask);
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inline void UpdateRenderOrder(Int32 renderOrder);
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inline void UpdateSize(const Vector2f& size);
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void UpdateTarget(const RenderTarget* framebuffer);
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void UpdateTarget(std::shared_ptr<const RenderTarget> renderTarget);
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inline void UpdateTargetRegion(const Rectf& targetRegion);
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inline void UpdateViewport(const Recti& viewport);
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inline void UpdateZFar(float zFar);
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@@ -71,7 +71,7 @@ namespace Nz
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NazaraSlot(RenderTarget, OnRenderTargetSizeChange, m_onRenderTargetSizeChange);
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std::shared_ptr<PipelinePassList> m_framePipelinePasses;
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const RenderTarget* m_renderTarget;
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std::shared_ptr<const RenderTarget> m_renderTarget;
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Color m_clearColor;
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DegreeAnglef m_fov;
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Int32 m_renderOrder;
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