Graphics: Rework RenderTargets

- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
This commit is contained in:
SirLynix
2023-11-20 23:00:06 +01:00
parent d06f9bda89
commit 938ba09d45
41 changed files with 445 additions and 254 deletions

View File

@@ -80,7 +80,7 @@ namespace Nz
ForwardFramePipeline& operator=(ForwardFramePipeline&&) = delete;
private:
BakedFrameGraph BuildFrameGraph(RenderFrame& renderFrame);
BakedFrameGraph BuildFrameGraph();
void RegisterMaterialInstance(MaterialInstance* materialPass);
void UnregisterMaterialInstance(MaterialInstance* material);