Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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@@ -80,7 +80,7 @@ namespace Nz
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ForwardFramePipeline& operator=(ForwardFramePipeline&&) = delete;
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private:
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BakedFrameGraph BuildFrameGraph(RenderFrame& renderFrame);
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BakedFrameGraph BuildFrameGraph();
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void RegisterMaterialInstance(MaterialInstance* materialPass);
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void UnregisterMaterialInstance(MaterialInstance* material);
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