Graphics: Rework RenderTargets

- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
This commit is contained in:
SirLynix
2023-11-20 23:00:06 +01:00
parent d06f9bda89
commit 938ba09d45
41 changed files with 445 additions and 254 deletions

View File

@@ -16,6 +16,8 @@
namespace Nz
{
class Texture;
struct FrameGraphTextureData
{
struct ViewData
@@ -25,6 +27,7 @@ namespace Nz
};
std::optional<ViewData> viewData;
std::shared_ptr<Texture> externalTexture;
std::string name;
ImageType type;
PixelFormat format;