Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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@@ -97,8 +97,8 @@ namespace Nz
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struct Output
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{
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std::size_t attachmentId;
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std::optional<Color> clearColor;
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std::size_t attachmentId;
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};
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private:
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