Graphics: Rework RenderTargets

- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
This commit is contained in:
SirLynix
2023-11-20 23:00:06 +01:00
parent d06f9bda89
commit 938ba09d45
41 changed files with 445 additions and 254 deletions

View File

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_RENDERTARGET_HPP
#define NAZARA_GRAPHICS_RENDERTARGET_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <NazaraUtils/Signal.hpp>
namespace Nz
{
class BakedFrameGraph;
class CommandBufferBuilder;
class Framebuffer;
class FrameGraph;
class RenderFrame;
class RenderPass;
class Texture;
class NAZARA_GRAPHICS_API RenderTarget
{
public:
RenderTarget() = default;
virtual ~RenderTarget();
virtual void OnBuildGraph(FrameGraph& frameGraph, std::size_t attachmentIndex) const = 0;
virtual void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const = 0;
virtual const Vector2ui& GetSize() const = 0;
NazaraSignal(OnRenderTargetRelease, const RenderTarget* /*renderTarget*/);
NazaraSignal(OnRenderTargetSizeChange, const RenderTarget* /*renderTarget*/, const Vector2ui& /*newSize*/);
};
}
#include <Nazara/Graphics/RenderTarget.inl>
#endif // NAZARA_GRAPHICS_RENDERTARGET_HPP