Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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include/Nazara/Graphics/RenderTexture.hpp
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include/Nazara/Graphics/RenderTexture.hpp
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_RENDERTEXTURE_HPP
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#define NAZARA_GRAPHICS_RENDERTEXTURE_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/RenderTarget.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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namespace Nz
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{
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class Texture;
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class NAZARA_GRAPHICS_API RenderTexture : public RenderTarget
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{
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public:
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inline RenderTexture(std::shared_ptr<Texture> targetTexture);
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RenderTexture(std::shared_ptr<Texture> targetTexture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout);
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RenderTexture(const RenderTexture&) = delete;
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RenderTexture(RenderTexture&&) = delete;
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~RenderTexture() = default;
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void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
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void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
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const Vector2ui& GetSize() const override;
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RenderTexture& operator=(const RenderTexture&) = delete;
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RenderTexture& operator=(RenderTexture&&) = delete;
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private:
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std::shared_ptr<Texture> m_targetTexture;
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MemoryAccessFlags m_targetMemoryFlags;
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PipelineStage m_targetPipelineStage;
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TextureLayout m_targetLayout;
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Vector2ui m_textureSize;
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};
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}
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#include <Nazara/Graphics/RenderTexture.inl>
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#endif // NAZARA_GRAPHICS_RENDERTEXTURE_HPP
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