Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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include/Nazara/Graphics/RenderWindow.hpp
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include/Nazara/Graphics/RenderWindow.hpp
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_RENDERWINDOW_HPP
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#define NAZARA_GRAPHICS_RENDERWINDOW_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/RenderTarget.hpp>
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#include <Nazara/Renderer/WindowSwapchain.hpp>
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namespace Nz
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{
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class FrameGraph;
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class NAZARA_GRAPHICS_API RenderWindow : public RenderTarget
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{
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public:
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inline RenderWindow(Swapchain& swapchain);
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RenderWindow(WindowSwapchain& windowSwapchain);
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RenderWindow(const RenderWindow&) = delete;
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RenderWindow(RenderWindow&&) = delete;
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~RenderWindow() = default;
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void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
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void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t attachmentId) const override;
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const Vector2ui& GetSize() const override;
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RenderWindow& operator=(const RenderWindow&) = delete;
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RenderWindow& operator=(RenderWindow&&) = delete;
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private:
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void SetSwapchain(Swapchain* swapchain);
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NazaraSlot(Swapchain, OnSwapchainResize, m_onSwapchainResize);
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NazaraSlot(WindowSwapchain, OnSwapchainCreated, m_onSwapchainCreated);
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NazaraSlot(WindowSwapchain, OnSwapchainDestroy, m_onSwapchainDestroy);
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Swapchain* m_swapchain;
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WindowSwapchain* m_windowSwapchain;
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};
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}
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#include <Nazara/Graphics/RenderWindow.inl>
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#endif // NAZARA_GRAPHICS_RENDERWINDOW_HPP
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