Graphics: Rework RenderTargets

- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
This commit is contained in:
SirLynix
2023-11-20 23:00:06 +01:00
parent d06f9bda89
commit 938ba09d45
41 changed files with 445 additions and 254 deletions

View File

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline RenderWindow::RenderWindow(Swapchain& swapchain) :
m_swapchain(&swapchain),
m_windowSwapchain(nullptr)
{
}
}
#include <Nazara/Graphics/DebugOff.hpp>