Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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@@ -80,6 +80,9 @@
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <Nazara/Graphics/RenderSpriteChain.hpp>
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#include <Nazara/Graphics/RenderSubmesh.hpp>
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#include <Nazara/Graphics/RenderTarget.hpp>
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#include <Nazara/Graphics/RenderTexture.hpp>
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#include <Nazara/Graphics/RenderWindow.hpp>
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#include <Nazara/Graphics/ShaderReflection.hpp>
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#include <Nazara/Graphics/ShadowViewer.hpp>
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#include <Nazara/Graphics/SkeletonInstance.hpp>
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