Graphics: Rework RenderTargets

- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
This commit is contained in:
SirLynix
2023-11-20 23:00:06 +01:00
parent d06f9bda89
commit 938ba09d45
41 changed files with 445 additions and 254 deletions

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@@ -1,40 +0,0 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_RENDERTARGET_HPP
#define NAZARA_RENDERER_RENDERTARGET_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <NazaraUtils/Signal.hpp>
namespace Nz
{
class CommandBufferBuilder;
class Framebuffer;
class RenderFrame;
class RenderPass;
class Texture;
class NAZARA_RENDERER_API RenderTarget
{
public:
RenderTarget() = default;
virtual ~RenderTarget();
virtual void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const = 0;
virtual const Vector2ui& GetSize() const = 0;
NazaraSignal(OnRenderTargetRelease, const RenderTarget* /*renderTarget*/);
NazaraSignal(OnRenderTargetSizeChange, const RenderTarget* /*renderTarget*/, const Vector2ui& /*newSize*/);
};
}
#include <Nazara/Renderer/RenderTarget.inl>
#endif // NAZARA_RENDERER_RENDERTARGET_HPP

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@@ -1,11 +0,0 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -1,46 +0,0 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_RENDERTEXTURE_HPP
#define NAZARA_RENDERER_RENDERTEXTURE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
namespace Nz
{
class Texture;
class NAZARA_RENDERER_API RenderTexture : public RenderTarget
{
public:
inline RenderTexture(std::shared_ptr<Texture> targetTexture);
RenderTexture(std::shared_ptr<Texture> targetTexture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout);
RenderTexture(const RenderTexture&) = delete;
RenderTexture(RenderTexture&&) = delete;
~RenderTexture() = default;
void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const override;
const Vector2ui& GetSize() const override;
RenderTexture& operator=(const RenderTexture&) = delete;
RenderTexture& operator=(RenderTexture&&) = delete;
private:
std::shared_ptr<Texture> m_targetTexture;
MemoryAccessFlags m_targetMemoryFlags;
PipelineStage m_targetPipelineStage;
TextureLayout m_targetLayout;
Vector2ui m_textureSize;
};
}
#include <Nazara/Renderer/RenderTexture.inl>
#endif // NAZARA_RENDERER_RENDERTEXTURE_HPP

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@@ -1,16 +0,0 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderTexture::RenderTexture(std::shared_ptr<Texture> targetTexture) :
RenderTexture(std::move(targetTexture), PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
{
}
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -12,16 +12,17 @@
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <NazaraUtils/Signal.hpp>
#include <vector>
namespace Nz
{
class CommandPool;
class Framebuffer;
class RenderDevice;
class TransientResources;
class NAZARA_RENDERER_API Swapchain : public RenderTarget
class NAZARA_RENDERER_API Swapchain
{
public:
Swapchain() = default;
@@ -29,14 +30,13 @@ namespace Nz
virtual RenderFrame AcquireFrame() = 0;
void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const override;
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
virtual std::size_t GetFramebufferCount() const = 0;
virtual PresentMode GetPresentMode() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
virtual const Vector2ui& GetSize() const = 0;
virtual PresentModeFlags GetSupportedPresentModes() const = 0;
virtual void NotifyResize(const Vector2ui& newSize) = 0;
@@ -45,6 +45,8 @@ namespace Nz
virtual TransientResources& Transient() = 0;
NazaraSignal(OnSwapchainResize, Swapchain* /*swapchain*/, const Vector2ui& /*newSize*/);
protected:
static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
};

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@@ -9,28 +9,26 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Platform/WindowEventHandler.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Swapchain.hpp>
#include <Nazara/Renderer/SwapchainParameters.hpp>
#include <memory>
namespace Nz
{
class Framebuffer;
class RenderDevice;
class Window;
class NAZARA_RENDERER_API WindowSwapchain : public RenderTarget
class NAZARA_RENDERER_API WindowSwapchain
{
public:
WindowSwapchain(std::shared_ptr<RenderDevice> renderDevice, Window& window, SwapchainParameters parameters = SwapchainParameters());
WindowSwapchain(const WindowSwapchain&) = delete;
WindowSwapchain(WindowSwapchain&&) = delete;
inline ~WindowSwapchain();
~WindowSwapchain() = default;
inline RenderFrame AcquireFrame();
inline void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const override;
inline bool DoesRenderOnlyIfFocused() const;
inline void EnableRenderOnlyIfFocused(bool enable = true);
@@ -38,15 +36,18 @@ namespace Nz
inline const Framebuffer& GetFramebuffer(std::size_t i) const;
inline std::size_t GetFramebufferCount() const;
inline const RenderPass& GetRenderPass() const;
const Vector2ui& GetSize() const override;
inline Swapchain& GetSwapchain();
inline const Swapchain& GetSwapchain() const;
const Vector2ui& GetSize() const;
inline Swapchain* GetSwapchain();
inline const Swapchain* GetSwapchain() const;
inline TransientResources& Transient();
WindowSwapchain& operator=(const WindowSwapchain&) = delete;
WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) = delete;
NazaraSignal(OnSwapchainCreated, WindowSwapchain* /*swapchain*/, Swapchain& /*swapchain*/);
NazaraSignal(OnSwapchainDestroy, WindowSwapchain* /*swapchain*/);
private:
void ConnectSignals();
inline void DisconnectSignals();

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@@ -7,11 +7,6 @@
namespace Nz
{
inline WindowSwapchain::~WindowSwapchain()
{
OnRenderTargetRelease(this);
}
inline RenderFrame WindowSwapchain::AcquireFrame()
{
if (m_isMinimized || (!m_hasFocus && m_renderOnlyIfFocused))
@@ -20,11 +15,6 @@ namespace Nz
return m_swapchain->AcquireFrame();
}
inline void WindowSwapchain::BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const
{
return m_swapchain->BlitTexture(renderFrame, builder, texture);
}
inline bool WindowSwapchain::DoesRenderOnlyIfFocused() const
{
return m_renderOnlyIfFocused;
@@ -53,14 +43,14 @@ namespace Nz
return m_swapchain->GetRenderPass();
}
inline Swapchain& WindowSwapchain::GetSwapchain()
inline Swapchain* WindowSwapchain::GetSwapchain()
{
return *m_swapchain;
return m_swapchain.get();
}
inline const Swapchain& WindowSwapchain::GetSwapchain() const
inline const Swapchain* WindowSwapchain::GetSwapchain() const
{
return *m_swapchain;
return m_swapchain.get();
}
inline TransientResources& WindowSwapchain::Transient()