Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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@@ -12,16 +12,17 @@
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderFrame.hpp>
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#include <Nazara/Renderer/RenderPass.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <NazaraUtils/Signal.hpp>
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#include <vector>
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namespace Nz
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{
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class CommandPool;
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class Framebuffer;
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class RenderDevice;
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class TransientResources;
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class NAZARA_RENDERER_API Swapchain : public RenderTarget
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class NAZARA_RENDERER_API Swapchain
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{
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public:
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Swapchain() = default;
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@@ -29,14 +30,13 @@ namespace Nz
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virtual RenderFrame AcquireFrame() = 0;
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void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const override;
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virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
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virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
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virtual std::size_t GetFramebufferCount() const = 0;
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virtual PresentMode GetPresentMode() const = 0;
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virtual const RenderPass& GetRenderPass() const = 0;
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virtual const Vector2ui& GetSize() const = 0;
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virtual PresentModeFlags GetSupportedPresentModes() const = 0;
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virtual void NotifyResize(const Vector2ui& newSize) = 0;
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@@ -45,6 +45,8 @@ namespace Nz
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virtual TransientResources& Transient() = 0;
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NazaraSignal(OnSwapchainResize, Swapchain* /*swapchain*/, const Vector2ui& /*newSize*/);
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protected:
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static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
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};
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