Graphics: Rework RenderTargets

- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
This commit is contained in:
SirLynix
2023-11-20 23:00:06 +01:00
parent d06f9bda89
commit 938ba09d45
41 changed files with 445 additions and 254 deletions

View File

@@ -132,7 +132,7 @@ namespace Nz
void OpenGLSwapchain::NotifyResize(const Vector2ui& newSize)
{
OnRenderTargetSizeChange(this, newSize);
OnSwapchainResize(this, newSize);
m_size = newSize;
m_sizeInvalidated = true;