Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture) - RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph) - ForwardFramePipeline viewers are now properly ordered by render order
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@@ -326,7 +326,7 @@ namespace Nz
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void VulkanSwapchain::NotifyResize(const Vector2ui& newSize)
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{
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OnRenderTargetSizeChange(this, newSize);
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OnSwapchainResize(this, newSize);
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m_swapchainSize = newSize;
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m_shouldRecreateSwapchain = true;
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