Big SpirVWriter refactor

This commit is contained in:
Jérôme Leclercq
2020-08-23 18:32:28 +02:00
parent 66a14721cb
commit 93de44d293
22 changed files with 1604 additions and 618 deletions

View File

@@ -23,8 +23,13 @@ namespace Nz
{
class SpirvSection;
class NAZARA_SHADER_API SpirvWriter : public ShaderAstVisitor, public ShaderVarVisitor
class NAZARA_SHADER_API SpirvWriter
{
friend class SpirvExpressionLoad;
friend class SpirvExpressionLoadAccessMember;
friend class SpirvExpressionStore;
friend class SpirvStatementVisitor;
public:
struct Environment;
@@ -45,49 +50,37 @@ namespace Nz
private:
struct ExtVar;
struct OnlyCache {};
UInt32 AllocateResultId();
void AppendHeader();
UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr);
UInt32 GetConstantId(const ShaderConstantValue& value) const;
UInt32 GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
const ExtVar& GetBuiltinVariable(ShaderNodes::BuiltinEntry builtin) const;
const ExtVar& GetInputVariable(const std::string& name) const;
const ExtVar& GetOutputVariable(const std::string& name) const;
const ExtVar& GetUniformVariable(const std::string& name) const;
SpirvSection& GetInstructions();
UInt32 GetPointerTypeId(const ShaderExpressionType& type, SpirvStorageClass storageClass) const;
UInt32 GetTypeId(const ShaderExpressionType& type) const;
void PushResultId(UInt32 value);
UInt32 PopResultId();
UInt32 ReadInputVariable(const std::string& name);
std::optional<UInt32> ReadInputVariable(const std::string& name, OnlyCache);
UInt32 ReadLocalVariable(const std::string& name);
std::optional<UInt32> ReadLocalVariable(const std::string& name, OnlyCache);
UInt32 ReadUniformVariable(const std::string& name);
std::optional<UInt32> ReadUniformVariable(const std::string& name, OnlyCache);
UInt32 ReadVariable(ExtVar& var);
std::optional<UInt32> ReadVariable(const ExtVar& var, OnlyCache);
UInt32 RegisterConstant(const ShaderConstantValue& value);
UInt32 RegisterFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
UInt32 RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass);
UInt32 RegisterType(ShaderExpressionType type);
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::Branch& node) override;
void Visit(ShaderNodes::BinaryOp& node) override;
void Visit(ShaderNodes::Cast& node) override;
void Visit(ShaderNodes::Constant& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::IntrinsicCall& node) override;
void Visit(ShaderNodes::Sample2D& node) override;
void Visit(ShaderNodes::StatementBlock& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
using ShaderVarVisitor::Visit;
void Visit(ShaderNodes::BuiltinVariable& var) override;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::OutputVariable& var) override;
void Visit(ShaderNodes::ParameterVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
void WriteLocalVariable(std::string name, UInt32 resultId);
static void MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from);
@@ -97,6 +90,14 @@ namespace Nz
const ShaderAst::Function* currentFunction = nullptr;
};
struct ExtVar
{
UInt32 pointerTypeId;
UInt32 typeId;
UInt32 varId;
std::optional<UInt32> valueId;
};
struct State;
Context m_context;