Big SpirVWriter refactor
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104
src/Nazara/Shader/SpirvExpressionStore.cpp
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104
src/Nazara/Shader/SpirvExpressionStore.cpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvExpressionStore.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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namespace
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{
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template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
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template<class... Ts> overloaded(Ts...)->overloaded<Ts...>;
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}
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void SpirvExpressionStore::Store(const ShaderNodes::ExpressionPtr& node, UInt32 resultId)
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{
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Visit(node);
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std::visit(overloaded
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{
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[&](const Pointer& pointer)
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{
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m_writer.GetInstructions().Append(SpirvOp::OpStore, pointer.resultId, resultId);
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},
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[&](const LocalVar& value)
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{
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m_writer.WriteLocalVariable(value.varName, resultId);
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},
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[this](std::monostate)
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{
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throw std::runtime_error("an internal error occurred");
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}
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}, m_value);
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}
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void SpirvExpressionStore::Visit(ShaderNodes::AccessMember& node)
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{
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Visit(node.structExpr);
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std::visit(overloaded
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{
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[&](const Pointer& pointer) -> UInt32
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{
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UInt32 resultId = m_writer.AllocateResultId();
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UInt32 pointerType = m_writer.RegisterPointerType(node.exprType, pointer.storage); //< FIXME
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UInt32 typeId = m_writer.GetTypeId(node.exprType);
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m_writer.GetInstructions().AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
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{
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appender(pointerType);
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appender(resultId);
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appender(pointer.resultId);
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for (std::size_t index : node.memberIndices)
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appender(m_writer.GetConstantId(Int32(index)));
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});
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m_value = Pointer{ pointer.storage, resultId };
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return resultId;
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},
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[&](const LocalVar& value) -> UInt32
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{
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throw std::runtime_error("not yet implemented");
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},
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[this](std::monostate) -> UInt32
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{
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throw std::runtime_error("an internal error occurred");
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}
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}, m_value);
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}
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void SpirvExpressionStore::Visit(ShaderNodes::Identifier& node)
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{
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Visit(node.var);
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}
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void SpirvExpressionStore::Visit(ShaderNodes::SwizzleOp& node)
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{
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throw std::runtime_error("not yet implemented");
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}
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void SpirvExpressionStore::Visit(ShaderNodes::BuiltinVariable& var)
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{
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const auto& outputVar = m_writer.GetBuiltinVariable(var.entry);
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m_value = Pointer{ SpirvStorageClass::Output, outputVar.varId };
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}
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void SpirvExpressionStore::Visit(ShaderNodes::LocalVariable& var)
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{
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m_value = LocalVar{ var.name };
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}
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void SpirvExpressionStore::Visit(ShaderNodes::OutputVariable& var)
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{
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const auto& outputVar = m_writer.GetOutputVariable(var.name);
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m_value = Pointer{ SpirvStorageClass::Output, outputVar.varId };
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}
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}
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