Big SpirVWriter refactor

This commit is contained in:
Jérôme Leclercq
2020-08-23 18:32:28 +02:00
parent 66a14721cb
commit 93de44d293
22 changed files with 1604 additions and 618 deletions

View File

@@ -0,0 +1,104 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvExpressionStore.hpp>
#include <Nazara/Shader/SpirvSection.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
namespace
{
template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
template<class... Ts> overloaded(Ts...)->overloaded<Ts...>;
}
void SpirvExpressionStore::Store(const ShaderNodes::ExpressionPtr& node, UInt32 resultId)
{
Visit(node);
std::visit(overloaded
{
[&](const Pointer& pointer)
{
m_writer.GetInstructions().Append(SpirvOp::OpStore, pointer.resultId, resultId);
},
[&](const LocalVar& value)
{
m_writer.WriteLocalVariable(value.varName, resultId);
},
[this](std::monostate)
{
throw std::runtime_error("an internal error occurred");
}
}, m_value);
}
void SpirvExpressionStore::Visit(ShaderNodes::AccessMember& node)
{
Visit(node.structExpr);
std::visit(overloaded
{
[&](const Pointer& pointer) -> UInt32
{
UInt32 resultId = m_writer.AllocateResultId();
UInt32 pointerType = m_writer.RegisterPointerType(node.exprType, pointer.storage); //< FIXME
UInt32 typeId = m_writer.GetTypeId(node.exprType);
m_writer.GetInstructions().AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
{
appender(pointerType);
appender(resultId);
appender(pointer.resultId);
for (std::size_t index : node.memberIndices)
appender(m_writer.GetConstantId(Int32(index)));
});
m_value = Pointer{ pointer.storage, resultId };
return resultId;
},
[&](const LocalVar& value) -> UInt32
{
throw std::runtime_error("not yet implemented");
},
[this](std::monostate) -> UInt32
{
throw std::runtime_error("an internal error occurred");
}
}, m_value);
}
void SpirvExpressionStore::Visit(ShaderNodes::Identifier& node)
{
Visit(node.var);
}
void SpirvExpressionStore::Visit(ShaderNodes::SwizzleOp& node)
{
throw std::runtime_error("not yet implemented");
}
void SpirvExpressionStore::Visit(ShaderNodes::BuiltinVariable& var)
{
const auto& outputVar = m_writer.GetBuiltinVariable(var.entry);
m_value = Pointer{ SpirvStorageClass::Output, outputVar.varId };
}
void SpirvExpressionStore::Visit(ShaderNodes::LocalVariable& var)
{
m_value = LocalVar{ var.name };
}
void SpirvExpressionStore::Visit(ShaderNodes::OutputVariable& var)
{
const auto& outputVar = m_writer.GetOutputVariable(var.name);
m_value = Pointer{ SpirvStorageClass::Output, outputVar.varId };
}
}